This is a high quality rigged model that would by perfectly suited for a CGI short. It is highly polished and has subjected to extreme stress testing, the scene has been optimized for Cinema 4D's priority system, is organized into layers and uses many techniques to maintain viewport performance while outputting great animations and render quality. This rig is setup ready for an animation department to start work.
Key features: -Hi Res/Low Res Xpresso switch for proxy mesh: Click a Radio Button and switch to a low res mesh which is great for animating in real time. This swaps all overheads like Generators and Deformers so all performance overheads on the high res mesh are switched off. These are for body animations. When done, you can hit the switch back to high res for facial animations.
-Full facial Rig: Facial joint system that mixes smoothly, can articulate many expressions, and is driven by a spline control rig, quite often seen by Maya users. You can store these facial animations in either a posemorph tag, keyframes, or the Nitropose plugin.
-Hierarchy: IK Legs, IK Spine, Dynamic IK Breasts, FK Collarbones, FK Arms, Dynamic IK Spline Ponytail
-Dynamic Breasts: Automatically jiggle and use follow up movement (I watched an episode of Baywatch to study this process).
-Dynamic Ponytail: Automatically follows the head in a whip like movement and bounces off a low poly proxy object collider for good performance.
Corrections: This rig uses many corrections to maintain natural volume. for example, when you bend the elbow, the knuckle of the elbow, naturally protrudes rather than collapsing like a garden hose. When you bend the character backwards, the volume of buttocks, slightly protrudes. When you open the jaw, you can correct the O shape with the mouth width control.
Weighting: The base mesh, tank top, and belt are all weighted extremely accurately, with good deformation, allowing for dynamic poses. The tank top weighting matches the base mesh, interacts smoothly with dynamic breasts and clipping wont occur unless you use extremely un-natural movement speeds and poses.
Textures: Uses 2048x2048 Color, Gloss and normals. Normals are mostly used to articulate the clothing. They are flat around most of the skin as this can create a leprosy look in renders.
Katana Sword Model: Comes with the Katana, with it's own Color/Gloss/Normal Maps.