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Toro Rosso STR13 3D model

$199
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brands "alpinestars", "bell helmets", "pirelli", "honda" and "formula 1 racing", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Cinema 4D 2012 Default Scanline
Maya 2016 mental ray
Other
3D Studio
Collada
FBX
OBJ

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3D Model Specifications
Product ID:1353032
Published:
Geometry:Polygonal
Polygons:60,162
Vertices:63,177
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since March 2009
Currently sells 569 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model , including the brands "alpinestars", "bell helmets", "pirelli", "honda" and "formula 1 racing", is not affiliated with or endorsed by the original rights holders.

Description
This is a 3D low poly model ,it was designed to provide a high definition in a low poly.
Standard low-poly mesh with specific poly count.
Rigged in the maya version. In this version joins, control curves, ik handle, blend shapes, different poses, driven key are included .
It`s the most accurate and realistic of the market.
This is a recreation of a F1 Car model,it can suffer modification over the season.
The model is completely ready for use visualization in maya. For low poly model simply press 1 and for the high resolution press 3.
In Cinema4d go to function menu and subdivide.
In 3dmax meshsmooth
In the low poly:
Poly count : 60162
Vertex count : 63177
In the smooth version:
Poly count : 992112
Vertex count : 1004010
Textures included. Each texture is in jpg format and have a 4K texture resolution for high quality
It has color,displacement,normal,bump and specular texture
Because of different Disk topology at different computers it might be required to change the textures path at the destination computer.
The 3D model was created on real base. It's created accurately, in real units of measurement, qualitatively and maximally close to the original.
Animation is not included.
The files are obj, fbx, mb ,c4d and 3DS.
In formats c4d, 3ds, obj and fbx model exported to standard materials (textures), not contain mental ray shaders.
files with the model does not contain extraneous or hidden objects (lights, cameras, etc.) Included rigging and constrains, blend shapes and driven keys only in the maya format.
Face texture is not accurate.
original file format maya render in linear sRGB
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