- This model has been modeled with a clean topology based on quads and loops. - It is ready to be animate.
- The model is rigged with 3ds max BONE TOOLS. - Morph controllers for open/close eyes. - Morph controllers for pupil. - This model is completely UVunwrapped and rigged in skin pose (0,0,0)
- Model is built to real-world scale. - Units used: centimeters. - Objects are organized by layer. - Mesh object is editable poly. - Eyeballs modeled separately. - Teeth and tongue are included. - Model centered at origin. - Completely UVunwrapped and Smoothable.
- No need Vray or etc. - Textures include max.zip file.