This is a rigged deer model with V-Ray Materials. All fur is either displacement or normal map based. Lots of controllers and an IK/FK rig for the Maya version with dual quaternion skinning (Maya 2011 or later required). FBX format comes in two versions: one with dual quaternion skinned and one in Euler for Unity or other game engines.
Capable of lots of expression and well-tweaked skin weights make this well worth the cost.
Texturing in 2048x2048 detail. Includes efficient displacement/normal map fur and low/high level of detail meshes to fit your needs. All faces are quadrangles and the face flow is fluid with the shape and uniform overall - this will animate beautifully.
All of my models have extremely low compression/stretching of UVs so that texture pixel size ratios are consistent. They are not symmetrically texture mapped so that there is a bit of texture variety on both sides of the model and you can edit one side without worry.