Dave is a realistic model of male that was originally modeled in 3ds max 9 with further animation in mind. Clear edge loops based mesh with reasonable polygon count and normals bump maps contributing to the level of detail of both body and clothes. Separate maps set for head (4096x4096px) and for body (6144x6144px) that you might even need to reduce if you have less than 3Gb of RAM to render.
Dave is originally bald and has two types of hair to wear – polygonal hair with opacity map and native 3ds max hair grown from the low poly object linked to the head. Eyebrows are painted but also have hair to look even more realistic.
Previews were rendered with 3ds max’s scanline renderer , three spots and a skylight. No post work on the images, only captions were added.
Object ‘body’ has 5615 polygons and 5658 vertices without ‘turbosmooth’ applied (8941 polys with eyes, teeth and tongue together). Model is symmetrical. All the morph targets (blend shapes) included in .obj format and named 'targ_*'