4th OF JULY SALE! SAVE UP TO 50% Selected items only. Sale ends in days hours minutes seconds.

Dave, No Rig

$100
or
3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 9  |  Default Scanline
ZBrush 3.1
3D Studio
FBX
OBJ
dave_tex.zip
additional_tex.zip
29Jan2013_dave_safety.zip
safety items for Dave
3D Model Specifications
9,643 Polygons
10,435 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID 522475

Have questions? Chat with us now.

24/7 Live Chat
48 Products
Since 2008
SEE THE RIGGED VERSION: Product ID: 541270

Dave is a realistic model of male that was originally modeled in 3ds max 9 with further animation in mind. Clear edge loops based mesh with reasonable polygon count and normals bump maps contributing to the level of detail of both body and clothes. Separate maps set for head (4096x4096px) and for body (6144x6144px) that you might even need to reduce if you have less than 3Gb of RAM to render.

Dave is originally bald and has two types of hair to wear – polygonal hair with opacity map and native 3ds max hair grown from the low poly object linked to the head. Eyebrows are painted but also have hair to look even more realistic.

Previews were rendered with 3ds max’s scanline renderer , three spots and a skylight. No post work on the images, only captions were added.

Object ‘body’ has 5615 polygons and 5658 vertices without ‘turbosmooth’ applied (8941 polys with eyes, teeth and tongue together). Model is symmetrical. All the morph targets (blend shapes) included in .obj format and named 'targ_*'
Related Products
More Products By Artist