Chevrolet 150 (1957)

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "gm", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2016 Other Marmoset
3ds Max 2016 V-Ray 3.0
3ds Max 2016
3ds Max 2013
3ds Max 2014
3ds Max 2015
Unreal .uasset
Other Marmoset
Autodesk FBX
Pack with textures
Pack with textures

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3D Model Specifications
Product ID:1108307
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since November 2014
Currently sells 13 products
Product Rating
3 Ratings Submitted

Legal Notice: The intellectual property depicted in this model, including the brand "gm", is not affiliated with or endorsed by the original rights holders.

Low poly rigged Chevrolet 150 model with interior

Main features:

   - Originally created with 3ds Max 2016
   - Several .max files saved for different versions of 3ds Max, and with differnt target. For example: .max file for VRay Render or .max file for animation with Standard materials
   - Mesh is low poly and ready to use without any additional operations
   - Separate objects like body, wheels, steering wheel, interior and doors. Total number of objects is 9. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric (millimeters). Real-world scale
   - All textures and materials are included and assigned
   - 4 texture sets, which vary in resolution from 1024x1024px to 2048x2048px.
    *body textures 2048x2048 (6 textures)
    *interior textures 2048x2018 (6 textures)
    *wheels textures 1024x1024 (6 textures)
    *glass textures 1024x1024 (7 textures)
   - Previews rendered in 3ds Max 2016 with V-Ray 3.20 and in Marmoset Toolbag 3
   - Car is fully and manually rigged.
    *wheels - rotate, turn
    *body - lean, roll, drift
   - One of .max files consists of animation
   - Textures were created in Substance Painter, they are PBR (Base Color, Normal, AO, Roughness, Metallic, Specular, Opacity)

Special notes:

   - FBX file consists of animation, that can be deleted if needed
   - .max files can be loaded in 3ds Max 2012 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.20.02 or higher is required
   - All files are packed in one archive 'chevrolet_150.7z'.
    These files, also can be downloaded separately.
   - Textures are included in 'chevrolet_150.7z'
    and also in 'textures.7z'
   - There is an archive with promotion download ability.
    It includes tutorial video of how to use rig and turntable
   - Unreal Engine version 4.12. File in it is not rigged by Engine, but all materials and textures are set up and applied
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