This model is a fully rigged and animated high definition subdivision model utilizing a 16-bit displacement map, including textures, materials, displacement setup and render settings. The character uses a TurboSmooth with a iteration of 2.
The product has 3 3DS Max 2010 files: - The rig with a light setup and render setup - A Run Cycle with a light setup and render setup - A scene with character, props, light and render setup
The file comes with ready-to-go Mental-Ray render settings.
The Rig comes with Layers to help hiding and selecting different objects to help with the animation, as well as some selection sets to help selecting controllers easily.
Subdivision cage is modeled using 3dsMax 2010, with highres sculpting and map-generation in Zbrush 2.0. Hires textures included in best quality jpeg/tiff format.
Animation was done with a 25 fps rate, and renders were done using 3 passes, a beauty, occlusion and Depht of Field pass, and then composition was made in After Effects.
With a 132 Facial bones as well as morphs this character as a huge range of facial expressions, and by having the proxy of the model, the real-time animation of the character in the viewport is really easy and accurate.