- Rigged/Skinned Character - Rigged Facial expressions, jaw & teeth - Medium density Polygon model - Removable Hat - Option to add Turbosmooth 'by Smoothing Groups' (an example render is shown) - Standard Materials - 5 x 2048 x 2048 (.jpg) texture maps for Character - 1 x 256 x 256 (.jpg) texture map for Eyes - 2 x 256 x 256 (.jpg) texture maps for Teeth - Editable Photoshop textures (.psd) also supplied
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