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California Gull 3D

3D Model License: Standard    Upgrade License
Feb 1, 2018
CheckMate Pro Certified
FORMATS
NATIVE
Maya 2016  |  mental ray
FBX
OBJ
3D Model Specifications
43,938 Polygons
48,774 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Product ID: 1231742
279 Products
Since 2007
221
24

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Rigged 3D model of California Gull or Seagull 'Larus Californicus' created in Maya 2016.
4th Generation Rig.
Units: cm.
Real-world scale.
Feather's scale can be adjusted separately for each feather.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation.
Please watch attached videos with rig preview.
Also rig's readme file attached.

Animation Baker for Triduza's Rigs of 4th Generation included.
Animation made in Maya can be exported to FBX just in 2 clicks.
Please watch video FBX_Export_Example with tool's preview. Tested with Cinema4D.
Animation in video not included to this product!

MODEL NOT ANIMATED !

Model Exported to .fbx format (without rig).
Model Exported to .obj format (without rig).

Files:
California_Gull_Poses - contains 12 poses,
using California_Gull.mb as reference.

Recommended to hide layers L_fine_feather_Controls, R_fine_feather_Controls, Tail_fine_feather_Controls to see main controls more clear and unhide them for fine feather tuning.
Recommended to keep joints hidden.
To reset pose select all controllers and set attributes to zero.
Special controllers for wings and tail folding, eyes closing and iris size, auto feather flickering controller.

Polygons:
Faces: 43938
Vertices: 48774

Textures:
Body_diff.tga(4096x4096)
body_normal.tga (4096x4096)
body_opacity.tga (4096x4096)
Body_Reflection.tga (4096x4096)
Body_Specular.tga (4096x4096)
feathers_diff.tga (4096x4096)
feathers_opacity.tga (4096x4096)
feathers_specular.tga (4096x4096)
feathersback_diff.tga (4096x4096)
Pool_BW.tga (2048x1024) environment map

Rig controls (full description in readme.txt) :

MainControl - full model position and rotation with attributes for wings and tail folding controls
Body_Control - controls body position and rotation
Belly_Control - size of belly
Tail_Control - controls tail rotation
L_Main_tail_feather_Control1_1-4, L_Main_tail_feather_Control2_1-4, R_Main_tail_feather_Control1_1-4, R_Main_tail_feather_Control2_1-4, C_Main_tail_feather_Control1-4 - control shape of the tail feathers
L_Tail_feather_Control1_1-4..6_1-4, R_Tail_feather_Control1_1-4..6_1-4 - fine tuning of tail feathers
L_Upcovert_tail_main_feather_Control1_1-2, L_Upcovert_tail_main_feather_Control2_1-2, R_Upcovert_tail_main_feather_Control1_1-2, R_Upcovert_tail_main_feather_Control2_1-2, C_Main_tail_feather_Control1-2 - control upper tail covert feathers
Tail_bottom_coverts_Control - controls bottom tail covert feathers
Neck_Control1-4 - control neck rotation and position (neck is stretchable and shrinkable)
Head_Control - controls head rotation and position
Beak_Control - controls beak opening
UpperBeak_Control - controls upper beak opening
Throat_Control - controls throat movement
Tongue_Control1-4 - control tongue rotation and stretching
L_Eye_Control - left eye target with attributes for Iris Size, Close Eye and Eye Membrane controls
R_Eye_Control - right eye target with attributes for Iris Size, Close Eye and Eye Membrane controls
L_Wing_Control1-5 - left wing rotation
R_Wing_Control1-5 - right wing rotation
L_Main_feather_Control1_1-4..6_1..4 - control shape of the left wing feathers
R_Main_feather_Control1_1-4..6_1..4 - control shape of the right wing feathers
L_Upcovert_main_feather_Control1_1-2..6_1-2 - control upper left wing covert feathers
R_Upcovert_main_feather_Control1_1-2..6_1-2 - control upper right wing covert feathers
L_Botcovert_main_feather_Control1_1-2..6_1-2 -
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