We are pleased to present our latest Character Model 'Ria'. The character is based upon Anime Style and can be used for Cinematic Animations, Games and in Corporate or Product Explain Animations.
The character is Modeled, Textured, UV Unwrapped and Rigged exclusively using Blender 2.79b and Rendered in Cycles Rendering System. The model has Real-World Scale, Centered at Origin and has unique, meaningful names for Objects, Materials and Textures.
|| Character Modeling Details ||
The Character Model has clean mesh topology and Quad / Tri Surface Tessellation. The anatomical details have been effectively presented while keeping a firm grasp on the polygon count.
A SubSurface Modifier is applied to the Modifier Stack of each Object, and can be Toggled on/off depending on the requirement. It is advisable to turn off the SubSurface Modifier while Posing or Animating the Character.
The character model has the following polygon count, before applying the SubSurface Modifier :
==> Vertex Count : 42,746 ==> Face Count : 42,593
After the Subdivision Modifier is toggled on, the polygon count is :
All the Objects have been UV Unwrapped and except the Hair and Sandal, all of them have Non Overlapping UV.
Both Hair and Sandals have Overlapping UV unwrapping.
|| Character Rigging / Skinning ||
The Character Model has a basic rig set up, with Custom Shapes for Control Bones. Apart from Basic Torso Controls, a set of Facial Muscle Controls are also available for creating various Facial Expressions.
The Legs of the Character has an IK Control Setup and the Arms have a FK Control Setup.
|| Character Rendering ||
The Character Scene uses Cycles Rendering System for rendering of the model. 4 Render Layers have been set up so as to provide seperate Diffuse, Occlusion, MatLab and Wireframe Renders for the Character Model.
|| Export Formats ||
The Character is bundled with 4 additional formats for easy migration from Blender to other animation software. We have provided the model in Collada DAE, 3DS, FBX and Wavefront OBJ formats.
3DS and OBJ formats doesn't support Armatures for animations. While importing the model in OBJ format, please choose Y Forward / Z Up as 3D Axis system.
Collada DAE & FBX Formats supports Armatures and hence the files has the basic Bone Hierarchy exported into
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Products are subject to the TurboSquid, Inc. Term of Use on www.turbosquid.com. Prices are only guaranteed at the time of the creation of this document. Prices do not include additional fees, such as shipping, handling, and taxes.