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Colt King Cobra 3D model

$99
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "colt", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
May 14, 2019
CheckMate Pro Certified
Cinema 4D 19 Advanced Render
FBX 6(2010)
Collada 1.4
OBJ

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3D Model Specifications
Product ID:1406548
Published:
Geometry:Polygonal Quads/Tris
Polygons:12,375
Vertices:12,299
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2016
Currently sells 38 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "colt", is not affiliated with or endorsed by the original rights holders.

Description
3d model revolver Colt King Cobra
Created in Cinema 4D R19 and shown with Advanced Render.
Native The file is equally correctly opened in 20, 19, 18 version of Cinema 4D
Modeled for subdivision - quads and tris polygons.
Model is built to real-world scale.
Used C4D scene units: centimeters. Gun size: Length 20 cm, Height 12 cm, Width 3.5 cm.
Colt King Cobra consists of 11 objects. Also in the scene there are 6 cartridges consisting of a sleeve and a bullet. There are 23 objects in the scene.
SPEC Colt King Cobra:
polygons: 12375
points:   12299
Subdivision Surface Level 1:
polygons: 61711
points:   61641
Subdivision Surface Level 2:
polygons: 209719
points: 209649
cartridges 357 magnum only:
polygons: 1412
points:   1416
Textures:
The scene has 6 materials, 36 texture resolution (4096x4096) in format PNG (.png)., Included HDRI map.
Other formats exported as base mesh:
OBJ
FBX (6(2010))
DAE (COLLADA 1,4)
To other multi formats, you need to apply the subdivision modifier after importing it into your 3d editor.
And in all cases, to obtain an image of a shiny metal, the scene must have a source of environment HDRI map.
For correct display of textures, Subdivision Surface needs to be switched to Boundary or Edge mode.

Abbreviations of names of textures:
Color - Color, Color reflection
Difus - Diffusion, Color
Roug - Roughness
Metal - Metallnes
Bump - Bump, Displacement
Norm - Normal
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