This model is a retail fixture merchandised with men's golf pants.
In the 3ds Max file, the model is a single group object (containing a single object for the fixture and separate objects for each hanger and pair of pants), so merging this into your scene is simple plug and play. Materials and textures are already applied. Each pair of pants has a TurboSmooth modifier so you can control the polygon count (.max file only). For the other exported formats, the model will import as several objects. All objects and materials have sensible, descriptive names. Some materials do contain Vray maps and materials, so they may need to be recreated in a non-Max or non-Vray environment. The .OBJ format contains its own set of texture bitmaps so it should import needing little or no extra attention.
Model created with 3dsMax 9 and rendered with Vray 1.5 SP2.
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