HDRI maps, light meter and lighting are NOT included. Preview images with Depth of Field were rendered from physical cameras without the use of post-production. Those cameras are not included in the scene.
- SHADING AND TEXTURES -
Shading is fully compatible with V-Ray RT GPU / V-Ray GPU.
Shaders use Microfaced GTR (GGX) type. Shading is created in GPU friendly way that minimizes texture memory usage while maintains detail for closeups.
- OBJECT DIMENSIONS -
The model was created with 3ds Max in real-world scale ( 1unit = 1cm )
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