The map projection is Mercator. Geographic extents: W:30; E:40; S:27; N:38.
The 3D relief is taken from reprojected NASA shuttle radar topography data, with the elevation exaggerated. The relief is baked into a 576x750 mesh with 869478 polys, 436095 vertices.
An additional 16-bit bump texture is used for fine-grained detail.
The texture is rendered from color processed NASA satellite images. Included are borders, cities, rivers and water areas.
Separate b/w texture masks are included for:
- land/ocean areas - rivers and inland water areas - cities - borders - ocean floor depth
A multi-layered material (3ds Max version only) together with the provided texture masks allows extensive changes to the appearance of the map. Possible customizations include different colorings or complete removal of separate features like cities or borders. This also makes the 3d model useful for creating bible maps.
A description of the multi-layered material and texture masks can be found in the accompanying PDF-manual.
Previews are rendered with mental ray, but the project uses only standard materials.
The .obj and .fbx versions will require new texture assignments after import. The .obj format is exported as triangles.