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3D Model License: Standard    Upgrade License
3ds Max 2015  |  V-Ray 3.2
FBX 2015
OBJ 2015
3D Model Specifications
17,030 Polygons
17,800 Vertices
Polygonal Geometry
UV Mapped
Unknown Unwrapped UVs
Product ID: 948681
610 Products
Since 2009

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High Detailed Photorealistic Reindeer(FUR)(ANIMATED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.

The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable, RIGGED in skin pose.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 130 cm. on the sholder.
Teeth,eyebrows,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For this render the hair count is 500 000 hairs.
There is 2 hair and fur nodes.
There is 2 animation .max files too - run and walk loop cycle animation.

01.walk cycle animation - 22 frames
02.run cycle animation - 30 frames

Reindeer_FUR_ANIMATED_max.zip contains 4 .max files:

01.Reindeer_FUR_RIGGED_max.max - the model with fur, rigged in skin pose.
Vray renderer 3.2 setup and materials.

02.Reindeer_FUR_spline_curves.max - 'hair and fur spline curves' created by the hair and fur modifier
There is 2 spline curves sets.

Vray renderer 3.2 setup and materials.

Vray renderer 3.2 setup and materials.


High resolution textures:

reindeer_body_bump.jpgg (2048x2048)
reindeer_body_color.jpg (2048x2048)
reindeer_horns_color.jpg (2048x2048)
reindeer_horns_normal.jpg (2048x2048)
reindeer_horns_reflection.jpg (2048x2048)
reindeer_teeth_base_bump_map.jpg (2048x2048)
reindeer_teeth_base_color_map.jpg (2048x2048)
reindeer_teeth_bump_map.jpg (2048x2048)
reindeer_teeth_color_map.jpg (2048x2048)
reindeer_tongue.jpg (1024x1024)

Vertices :17800
Polygons :17030

The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions.


NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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