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Hartebeest Trophy model

$79
or
Royalty Free License
- All Extended Uses
Included Formats
Oct 2, 2017
CheckMate Pro Certified
3ds Max 2014 V-Ray 3.3

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3D Model Specifications
Product ID:1204117
Published:
Geometry:Polygonal Quads/Tris
Polygons:33,745
Vertices:39,025
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since August 2003
Currently sells 24 products
Achievements:
Product Rating
Unrated
Description
High Detailed Photorealistic Red hartebeest (hair and fur).
Modeling in 3ds max 2014 and rendered with Vray 3

The .max scene is Ready to render with Vray3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped.
The maps are in the. max .zip.
Real world scale of the model - 1500 mm
Teeth and tongue don't include
The Fur is made with Hair and Fur modifier for 3ds max 2014.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
There is one hair and fur node.


Features:
-----------------------
- High quality polygonal model - correctly scaled accurate representation of the original objects
- Display Unit Scale is set to mm
in 3ds Max the MeshSmooth function can be used to increase mesh resolution if necessary
- Model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- Max models grouped for easy selection & objects are logically named for ease of scene management.
- No cleaning up necessary, just drop model into your scene and start rendering.
- No special plug-in needed to open scene.

Textures formats and resolution:
-----------------------

- HARTEBEEST skin.jpg (4096x4096)
- Kudu skin reflect.jpg (4096x4096)
- Hart reflect.jpg (4096x4096)
- Horn6 displ.jpg(4096x4096)
- mask color noise.jpg (4096x4096)
- pedestal dif.jpg (2048x2048)
- pedestal reflect.jpg (2048x2048)
- spear diffuse4.jpg (2048x2048)
- spear reflect.jpg (2048x2048)
- shield diff5.jpg (4096x4096)
- shield reflect.jpg (4096x4096)
- shield bump.jpg (4096x4096)
- skin back.jpg (722x638)


NOTE: Vray is required for the Max scene.
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