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Red Deer Stag(FUR)(RIGGED)

$399
or
Royalty Free License
- All Extended Uses
FORMATS
NATIVE
3ds Max 2013  |  V-Ray 2.3
FBX 2013
OBJ 2013
3D Model Specifications
12,576 Polygons
12,830 Vertices
Polygonal Geometry
Textures
Materials
Rigged
UV Mapped
Mixed Unwrapped UVs
Product ID 969731

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612 Products
Since 2009
High Detailed Photorealistic Red Deer Stag(FUR)(RIGGED).
Modeling in 3ds max 2013 and rendered with Vray 2.3.
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The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable, rigged in skin pose.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 160 cm. on the sholder.
Teeth,eyebrows,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2013.
For this render the hair count is 420 000 hairs.
There is 4 hair and fur nodes.

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Red_deer_FUR_RIGGED_max.zip contains 2 .max files:

01.Red_deer_FUR_RIGGED_max.max
Vray renderer 2.3 setup and materials.Includes Vray-materials.

02.Red_deer_FUR_spline_curves.max - 'hair and fur spline curves' created by the hair and fur modifier
There is 4 spline curves sets.

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textures:

red_deer_bump_map.jpg.jpgg (2048x2048)
red_deer_color_map.jpg (2048x2048)
red_deer_reflection_map.jpg (2048x2048)
red_deer_eye.jpg(900x900)
red_deer_horns_color.jpg (1024x1024)
red_deer_horns_bump.jpg(1024x1024)
red_deer_teeth_base_bump.jpg (2048x2048)
red_deer_teeth_base_color.jpg (2048x2048)
red_deer_teeth_bump.jpg (2048x2048)
red_deer_teeth_color.jpg (2048x2048)
red_deer_tongue.jpg (1024x1024)


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Vertices :12830
Polygons :12576

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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions.
- 2 morph targets : 1 for the neck and 1 for the 'open - close' eyes.The morph targets are included in the max file.

NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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