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Game Ready Weapons Pack 3D model

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "mikhail kalashnikov", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2017 Default Scanline
3D Studio

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3D Model Specifications
Product ID:1355070
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since December 2018
Currently sells 5 products
Product Rating
Sale 50% Off Limited Time Offer.

Package Contains 41 Beautiful Realistic Low Poly Weapons with LODs.
Perfect for any Shooter Game,Open World Game or any other Game.

Mobile Friendly :
Package contains :

Pistols,Sniper,Bats,Grenades,AK47,RPG,Sword,Hammer,Knifes etc.

Please check all Images for better understand about weapons.All Images are in Sequence from Weapon 1 to 41.

PBR Atlas Textures,

For Unity3d users unitypackage is available just import it after purchase Prefabs ready with LODs.

Polygons and Vertices is mentioned in model specification is for Weapon 1 only.

After Purchase all models will be found in Models.rar file.

About Polygons:

Weapon 1:
LOD0: 2.7k (tris), LOD1: 1.7k(tris), LOD2: 728(tris)

Weapon 2:
LOD0: 5.6k (tris), LOD1: 3.5k(tris), LOD2: 1.5k(tris)

Weapon 3:
LOD0: 6.9k (tris), LOD1: 4.6k(tris), LOD2: 2.2k(tris)

Weapon 4:
LOD0: 2.1k (tris), LOD1: 1.3k(tris), LOD2: 668(tris)

Weapon 5:
LOD0: 4.3k (tris), LOD1: 2.7k(tris), LOD2: 1.2k(tris)

Weapon 6:
LOD0: 810 (tris), LOD1: 538(tris), LOD2: 268(tris)

Weapon 7:
LOD0: 765 (tris), LOD1: 483(tris), LOD2: 203(tris)

Weapon 8:
LOD0: 4.3k (tris), LOD1: 2.7k(tris), LOD2: 1k(tris)

Weapon 9:
LOD0: 1.1k (tris), LOD1: 719(tris), LOD2: 287(tris)

Weapon 10:
LOD0: 4.9k (tris), LOD1: 3k(tris), LOD2: 1.2k(tris)

Weapon 11:
LOD0: 1.4k (tris), LOD1: 921(tris), LOD2: 408(tris)

Weapon 12:
LOD0: 3.4k (tris), LOD1: 2.2k(tris), LOD2: 905(tris)

Weapon 13:
LOD0: 1.2k (tris), LOD1: 826(tris), LOD2: 372(tris)

Weapon 14:
LOD0: 849 (tris), LOD1: 559(tris), LOD2: 271(tris)

Weapon 15:
LOD0: 7.8k (tris), LOD1: 5.1k(tris), LOD2: 2.3k(tris)

Weapon 16:
LOD0: 1.7k (tris), LOD1: 1.1k(tris), LOD2: 495(tris)

Weapon 17:
LOD0: 7.6k (tris), LOD1: 4.9k(tris), LOD2: 2.2k(tris)

Weapon 18:
LOD0: 7.2k (tris), LOD1: 4.6k(tris), LOD2: 1.9k(tris)

Weapon 19:
LOD0: 3.3k (tris), LOD1: 2.1k(tris), LOD2: 914(tris)

Weapon 20:
LOD0: 2.4k (tris), LOD1: 1.4k(tris), LOD2: 774(tris)

Weapon 21:
LOD0: 242 (tris), LOD1: 158(tris), LOD2: 74(tris)

Weapon 22:
LOD0: 4.3k (tris), LOD1: 2.7k(tris), LOD2: 1.2k(tris)

Weapon 23:
LOD0: 2.7k (tris), LOD1: 1.7k(tris), LOD2: 778(tris)

Weapon 24:
LOD0: 2.6k (tris), LOD1: 1.7k(tris), LOD2: 818(tris)

Weapon 25:
LOD0: 2.7k (tris), LOD1: 1.8k(tris), LOD2: 876(tris)

Weapon 26:
LOD0: 1k (tris), LOD1: 699(tris), LOD2: 337(tris)

Weapon 27:
LOD0: 3.1k (tris), LOD1: 1.9k(tris), LOD2: 774(tris)

Weapon 28:
LOD0: 6.6k (tris), LOD1: 4.3k(tris), LOD2: 2.1k(tris)

Weapon 29:
LOD0: 740 (tris), LOD1: 492(tris), LOD2: 244(tris)

Weapon 30:
LOD0: 194 (tris), LOD1: 124(tris), LOD2: 56(tris)

Weapon 31:
LOD0: 7.1k (tris), LOD1: 4.5k(tris), LOD2: 1.9k(tris)

Weapon 32:
LOD0: 1.5k (tris), LOD1: 1k(tris), LOD2: 504(tris)

Weapon 33:
LOD0: 4.6k (tris), LOD1: 2.9k(tris), LOD2: 1.5k(tris)

Weapon 34:
LOD0: 1k (tris), LOD1: 822(tris), LOD2: 544(tris)

Weapon 35:
LOD0: 4k (tris), LOD1: 2.5k(tris), LOD2: 1.1k(tris)

Weapon 36:
LOD0: 1.4k (tris), LOD1: 1.1k(tris), LOD2: 1.1k(tris)

Weapon 37:
LOD0: 2k (tris), LOD1: 1.3k(tris), LOD2: 570(tris)

Weapon 38:
LOD0: 4.5k (tris), LOD1: 2.8k(tris), LOD2: 1.1k(tris)

Weapon 39:
LOD0: 2.3k (tris), LOD1: 1.5k(tris), LOD2: 743(tris)

Weapon 40:
LOD0: 6k (tris), LOD1: 3.9k(tris), LOD2: 1.8k(tris)

Weapon 41:
LOD0: 5.9k (tris), LOD1: 3.8k(tris), LOD2: 1.7k(tris)

Note: For Unity Always use PSD and standard shader source to Albedo Alpha for better Realistic results.

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