=====| USAGE |===== - Anatomy - Medicine - Advertising - Animation - Presentation - Visualization - High-res film close-ups
=====| FEATURES |===== - Movable teeth to simulate malocclusion - Scanned human dentition used as reference - RIGGED with simple controls - MORPH controlled expressions and lip-synk - MORPH targets included for faster edit (87 objects) - FACE CONTROL v1.1 system (51 control objects) - WIRE PARAMETERS to automate different morphs - DISPLACEMENT map to highlight skin details - SSS (Sub Surface Scattering) materials - 4096x4096 textures (Color, Overall, Bump, Subdermal, BackSurface, Specular, Reflection) - MOUTH v5.2 attached (product ID: 641608) - Clean edge-loops based topology - 3ds Max 9.0 or higher compatible - System Unit: cm
=====| SUPPORT |===== - Contact the author via 'SUPPORT TICKET' for any questions - You can update your previously purchased models - This model will be updated frequently or upon request
=====| TEXTURES(35) |===== 4096x4096 (JPG x 18) - teeth, tongue and skull 3318x3318 (JPG x 7) - face, skin 2048x2048 (JPG x 9) - gums, muscles 1660x1660 (JPG x 1) - face displace
=====| LAYERS |===== 0 (default) - main face mesh Addons - mouth retractors Braces Classic Braces Self Ligated Face Control Lights Morphs - included for reference and easy updates Mouth Drive Helpers - additional rigs of the braces system Shine Details - around gums, bubbles Skull - jaws muscles and bones anatomy System Mouth System Saliva - extra details
=====| TIPS |===== - Braces and wires will move automatically according the possition of each tooth. - Mover - Link to it every object that must move with the head bone. (Layer - 0) - DummyJawBindCollector - Link to it every object that must move with the lower jaw. (Layer - System Mouth) - The mouth system works correctly, according to the movement of the jaw.