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Orthodontic Mouth

$599
or
Nov 30, 2015
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 9.0  |  mental ray
3D Model Specifications
100,995 Polygons
102,618 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Product ID: 844408
233 Products
Since 2005

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Photo realistic orthodontic model:

=====| USAGE |=====
- Anatomy
- Medicine
- Advertising
- Animation
- Presentation
- Visualization
- High-res film close-ups

=====| FEATURES |=====
- Movable teeth to simulate malocclusion
- Scanned human dentition used as reference
- RIGGED with simple controls
- MORPH controlled expressions and lip-synk
- MORPH targets included for faster edit (87 objects)
- FACE CONTROL v1.1 system (51 control objects)
- WIRE PARAMETERS to automate different morphs
- DISPLACEMENT map to highlight skin details
- SSS (Sub Surface Scattering) materials
- 4096x4096 textures (Color, Overall, Bump, Subdermal, BackSurface, Specular, Reflection)
- MOUTH v5.2 attached (product ID: 641608)
- Clean edge-loops based topology
- 3ds Max 9.0 or higher compatible
- System Unit: cm

=====| SUPPORT |=====
- Contact the author via 'SUPPORT TICKET' for any questions
- You can update your previously purchased models
- This model will be updated frequently or upon request

=====| POLY COUNT |=====
Mouth system: - (19,310 polys, 19,535 verts)
Braces Classic: - (6,376 polys, 6,199 verts)
Braces Self Ligated: - (17,320 polys, 17,814 verts)
Morph targets: - (42,303 polys, 44,337 verts)
All: - (100,995 polys, 102,618 verts)

=====| TEXTURES(35) |=====
4096x4096 (JPG x 18) - teeth, tongue and skull
3318x3318 (JPG x 7) - face, skin
2048x2048 (JPG x 9) - gums, muscles
1660x1660 (JPG x 1) - face displace

=====| LAYERS |=====
0 (default) - main face mesh
Addons - mouth retractors
Braces Classic
Braces Self Ligated
Face Control
Lights
Morphs - included for reference and easy updates
Mouth Drive Helpers - additional rigs of the braces system
Shine Details - around gums, bubbles
Skull - jaws muscles and bones anatomy
System Mouth
System Saliva - extra details

=====| TIPS |=====
- Braces and wires will move automatically according the possition of each tooth.
- Mover - Link to it every object that must move with the head bone. (Layer - 0)
- DummyJawBindCollector - Link to it every object that must move with the lower jaw. (Layer - System Mouth)
- The mouth system works correctly, according to the movement of the jaw.
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