PLEASE NOTE: You need Peregrine Labs Yeti Plugin to render the scene correctly
- Textures made with Surface Painter 2 - modelled in Maya 2017, tested and compatible with Maya 2020 - Renders and shaders made with Arnold 220.127.116.11, tested and compatible with mtoa 4.1.0 - Clean modelling: quads only, clean scene with a clear naming convention - Fur in Maya using the Yeti 2.0 plugin, tested and compatible with Yeti 3.7.1 - unit scale: cm, mouse height: 5 cm - texture linked via relative paths - about the rig: * the 'main_CTRL' contains a custom attribute: 'Fur Color' to switch between the different color fur: Grey, Brown and White * the tail has 3 controllers to flexibly move the tail to the preferred shape. * The arms and legs have an IK-FK switch * geometry around the eyes moves a bit along the eye-controller, to give an extra realistic animation * facial rig with blendshapes (mouth, lips , cheeks, eyebrows, eyelids)
textures geometry: * mouse_DIF.1001.png: 4096 x 4096 * mouse_NOR.1001.png: 4096 x 4096 * mouse_SPEC.1001.png: 4096 x 4096 * skydome_DIF.1001.jpg: 2048 x 1024
textures fur: * fur_DIF.1001.png: 4096 x 4096 * fur_MSK.0001.png: 4096 x 4096 * fur_MSK.0002.png: 4096 x 4096 * fur_MSK.0003.png: 4096 x 4096 * fur_MSK.0004.png: 4096 x 4096
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