This is a realistic male head with clean topology that is perfrect for rigging and animating, it is also UV unwrapped without overlapping, so it's ready for texturing. Moreover, the inside of the mouth was modeled with the tongue and the uvula as well as the gums and teeth. The eyes DO NOT include the texture used in the render, however, they are modeled with each part of the eye including: eyeball, pupil, iris, and cornea. I used a subdivison surface modifier for the render. It was rendered with blender's internal render. The .blend file works by opening it in blender, while the .obj file can be used by it being imported through almost any other 3d software such as 3d Studio Max, Maya, Cinema 4d, etc.