This is a high quality realistic male body character, a non-textured base human body. The character has anatomically correct athletic body and has very detailed topology. The base mesh is ready for sculpting to add more details in ZBrush or Mudbox.
The character was modeled in real-world scale with ideal proportions. Height of character is 180 cm, the eye size is approximately 2,5 cm.
From this topology you can easily to make more different kind of body. You can use it also to bake normal map for low polygon characters. You can use every body parts separately for other characters.
The character was made in Maya, and final images rendered with Vray in 3ds Max.
I attached a base rigging. (You can see a movie: the topology is appropriate for animation) The render and posed body file is not included. Only the body mesh has UV map.
|| FEATURES ||
- the mesh contains only quads - clean geometry - edge loops based topology - anatomically correct model - high quality and detailed polygonal model - smoothable polygonal model - professional quality UV map (only for body mesh) - suitable proportions - golden ratio for the ideal proportions - capture the personality - high detailed eye, (cornea, iris, pupil) bring life to the model - wet part for eye - the topology is appropriate for rigging and animation - real-world scale - system unit: cm (Max, Maya)
|| POLYGONS ||
body: 29 668 (triangles) two eyeballs: 5 344 (triangles) two wet parts for eyes: 392 (triangles) teeth + tongue: 7 988 (triangles) underwear: 1 220 (triangles)
|| FILE FORMATS ||
- 3ds Max 9 - 3ds Max 2015 (base rigging) - Maya 7 - Maya 2012 - MA - OBJ - FBX - 3DS
If you want the textured version of this body, please check my textured/sculpted male character.
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