This is a high quality realistic rigged and animated male character. The character comes with high detailed textures (8000 x 8000 ). The character has anatomically correct athletic body and has very detailed topology. The character sculpted 3ds Max and final images rendered with Mental Ray. all render images don't has any post effect,
The character was modeled in real-world scale with ideal proportions. Height of character is 180 cm, the eye size is approximately 2,5 cm.
You can add any clothes for this body. From this topology you can easily to make more different kind of body. You can use it also to bake normal map for low polygon characters. You can use every body parts separately for other characters.
|| FEATURES ||
- the mesh contains only quads - clean geometry - edge loops based topology - anatomically correct model - suitable proportions - smoothable polygonal model - professional quality UV map - professional quality high resolution textures - rigged with biped + Skin - the topology is appropriate for rigging and animation - capture the personality - realistic SSS (Sub Surface Scattering) textures & shaders
- no genitals - no teeth and tongue textures - real-world scale - system unit: cm
|| POLYGONS ||
body: 30 300 (triangles) two eyeballs: 5 600 (triangles) two wet parts for eyes: 392 (triangles) teeth + tongue: 10 836 (triangles)
|| TEXTURES & SHADERS ||
The render scene has external free Mental Ray shaders for better results. The product file include these shaders, check info file to install easily them:
THE TEETH AND TONGUE DOES NOT HAVE ANY TEXTURES.
|| RENDERING ||
Product is ready to render, lights and cameras included in file.
- for best result use normal maps with subdivison level 2 - you can see some tip to optimize rendering time - for far view you can reduce the size of textures to increase rendering speed - for far view you can turn off displacement maps to increase rendering speed - the Material Editor needs to load many huge textures so opened slowly