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Eyes collection 20 colors 4k textures Real-time 3D model

FORMATS
NATIVE
Maya 8.5  |  Maya Hardware
Maya 2014  |  Maya Hardware
3ds Max 2011  |  Other
3ds Max 2012  |  Other
3ds Max 2014  |  Other
FBX 2014
Other TGA
Other
3D Model Specifications
408 Polygons
218 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 906238
144 Products
Since 2008

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Low polygon Real-time 3D model of Human Eye, with 20 sets of eye colors and 4k textures.

Best to create 3D Characters and 3D people, using in real-time video games and any visualization (rendering).

All meshes are built for animation. The low poly model can be smoothed or subdivided. (You may see the subdivided model on the Thumbnails and on Turntables above)

Originally created with Maya 8.5 (file format .mb )

This product includes:


  • Mesh: 408 Tris, 218 verts.

  • The scene includes 20 sets of eye colors, tens of separate shaders, and textures.

  • Color maps: 4096x4096 pix,

  • Normal maps: 4096x4096 and 2048x2048 pix,

  • Specular is white (procedural),

  • Opacity is (procedural).

  • Standard shaders (blin in Maya, Phong in fbx), few sets of lights, and cube maps that you may see on Thumbnails and on Turntables.

  • Textures in TGA format. Archived separately from geometry.

Thumbnails and Turntable did in Maya viewport with Hardware rendering.

The model is built to a real-world scale.

Units used: Centimeters.

Scene objects are organized by layers/Groups.

All objects are individually named and in appropriate layers.

FBX file after export may need to adjust shaders a bit.

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