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Permanent Dentition with Braces

$399$279.30
or
Sep 3, 2014
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 9.0  |  mental ray
3D Model Specifications
56,243 Polygons
59,340 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
Rigged
UV Mapped
non-overlapping Unwrapped UVs
Product ID 844967

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234 Products
Since 2005
Photo realistic orthodontic model:

=====| USAGE |=====
- Anatomy
- Medicine
- Advertising
- Animation
- Presentation
- Visualization
- High-res film close-ups

=====| FEATURES |=====
- Movable teeth to simulate malocclusion
- Scanned human dentition used as reference
- RIGGED with simple controls
- MORPH controlled jaw and tongue movement
- MORPH targets included for faster edit (30 objects)
- MOUTH CONTROL v1.1 system (8 control objects)
- WIRE PARAMETERS to automate different morphs
- DISPLACEMENT map to highlight tongue details
- SSS (Sub Surface Scattering) materials
- 4096x4096 textures (Color, Overall, Bump, Subdermal, BackSurface, Specular, Reflection)
- MOUTH v5.2 attached (product ID: 641608)
- Clean edge-loops based topology
- 3ds Max 9.0 or higher compatible
- System Unit: cm

=====| SUPPORT |=====
- Contact the author via 'SUPPORT TICKET' for any questions
- You can update your previously purchased models
- This model will be updated frequently or upon request

=====| POLY COUNT |=====
Mouth system: - (19,379 polys, 19,600 verts)
Braces Classic: - (5,956 polys, 6,200 verts)
Braces Self Ligated: - (17,768 polys, 18,272 verts)
Morph targets: - (9,453 polys, 10,467 verts)
All: - (56,243 polys, 59,340 verts)

=====| TEXTURES(22 |=====
4096x4096 (JPG x 15) - teeth, tongue
2048x2048 (JPG x 7) - gums

=====| LAYERS |=====
0 (default) - mover
Braces Classic
Braces Self Ligated
Face Control
Lights
Morphs - included for reference and easy updates
Mouth Drive Helpers - additional rigs of the braces system
Shine Details - around gums, bubbles
System Mouth

=====| TIPS |=====
- Braces and wires will move automatically according the possition of each tooth.
- Mover - Link to it every object that must move with the head bone. (Layer - 0)
- DummyJawBindCollector - Link to it every object that must move with the lower jaw. (Layer - System Mouth)
- The mouth system works correctly, according to the movement of the jaw.
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