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Real-time Lawn Grass

3D Model License: Standard    Upgrade License
3ds Max 2011  |  V-Ray 3.30
3ds Max 2011  |  Corona 1.4
3ds Max 2011  |  Default Scanline
Cinema 4D R16  |  VRAYforC4D 3.4
Cinema 4D R16  |  Other Corona B1
Cinema 4D R16  |  Default Scanline
3D Model Specifications
65,679 Polygons
66,361 Vertices
Polygonal Quads only Geometry
UV Mapped
Product ID: 1069656
213 Products
Since 2014

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Real-time/ Game Ready Lawn Grass. Realistic and seamless with no tiling artifacts.

Best solution for real-time engines, such:
Unreal Engine, Cry Engine, Lumion, Unity etc.

The grass blades have low-poly meshes (simple planes) with various maps assigned.
Considered to be used via scattering tools such multiscatter, forestpack (3ds max), mograph (cinema 4d), painting tools (Unreal Engine), layer painter (Cry Engine) etc.

The ground's dimension default: 8m x 6m

Polygons/ Vertices (multiscatter):
- Lawn Grass Blades: 143/ 312
- Ground:                     65536/ 66049

Polygons/ Vertices count (converted to a mesh):
- Lawn Grass Blades: 2.294193/ 2.502912
- Ground:                     65536/ 66049

Zipped formats:
- 3ds max 2011, V-Ray 3.30 | Corona 1.4 | Default Scanline (Forestpack 6.1, Multiscatter 1.3, CScatter, converted mesh)
- Cinema4D R16, VRAYforC4D 3.4 | CoronaforC4D | Default Scanline (MoGraph, SurfaceSPREAD 1.0.43, Forester 1.1, converted mesh)
- FBX, V-Ray 3.30 | Default Scanline (converted mesh)
- OBJ, standard materials (converted mesh)
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