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Real-time Lawn Grass

$29
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2011 V-Ray 3.30
3ds Max 2011 Corona 1.4
3ds Max 2011 Default Scanline
Cinema 4D R16 VRAYforC4D 3.4
Cinema 4D R16 Other Corona B1
Cinema 4D R16 Default Scanline
OBJ
FBX
FBX

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3D Model Specifications
Product ID:1069656
Published:
Geometry:Polygonal Quads only
Polygons:65,679
Vertices:66,361
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since July 2014
Currently sells 203 products
Achievements:
Product Rating
2 Ratings Submitted
Description
Real-time/ Game Ready Lawn Grass. Realistic and seamless with no tiling artifacts.

Best solution for real-time engines, such:
Unreal Engine, Cry Engine, Lumion, Unity etc.

The grass blades have low-poly meshes (simple planes) with various maps assigned.
Considered to be used via scattering tools such multiscatter, forestpack (3ds max), mograph (cinema 4d), painting tools (Unreal Engine), layer painter (Cry Engine) etc.

The ground's dimension default: 8m x 6m

Polygons/ Vertices (multiscatter):
- Lawn Grass Blades: 143/ 312
- Ground:                     65536/ 66049

Polygons/ Vertices count (converted to a mesh):
- Lawn Grass Blades: 2.294193/ 2.502912
- Ground:                     65536/ 66049

Zipped formats:
- 3ds max 2011, V-Ray 3.30 | Corona 1.4 | Default Scanline (Forestpack 6.1, Multiscatter 1.3, CScatter, converted mesh)
- Cinema4D R16, VRAYforC4D 3.4 | CoronaforC4D | Default Scanline (MoGraph, SurfaceSPREAD 1.0.43, Forester 1.1, converted mesh)
- FBX, V-Ray 3.30 | Default Scanline (converted mesh)
- OBJ, standard materials (converted mesh)
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