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Stage Equipment Collection model

3D Model License: Standard    Upgrade License
Nov 11, 2020
CheckMate Pro Certified
StemCell Certified
FORMATS
NATIVE
3ds Max 2013  |  V-Ray 3.5
3ds Max 2013  |  V-Ray 3.5
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold 5.3.1.1
3ds Max 2018  |  Arnold 5.3.1.1
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
FBX
OBJ
FBX Specular v
3D Model Specifications
241,465 Polygons
254,831 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1633612
1997 Products
Since 2010
1707
126
1202

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DESCRIPTION
A High Quality Photo Real model for Stage Equipment Collection will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2013 and rendered with V-Ray.
Hope you like it!
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This Collection Contains :
For more Info , copy the ID to search Bar
1629796
1629312
1633435
1632665
1632292
1630043
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Models in this collection
Stage Light 01       - 9,820    polys
Stage Light 02       -38,242   polys
Stage Light 03       - 8,666    Polys
Microphone               -72,559 Polys
Ground Speaker       -11,726   Polys
Linear Array Speaker   - 100,452   Polys
Sum of all models             - 241465   polys
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Features:
-fbx and obj exported with textures with no errors , triangulation. filliped faces (Tested)
-Lights and Cameras are included
- All objects are completely unwrapped without overlapping
- Model is fully textured in each Formats
-No errors or missing files
- No missing DLL
- No default names
-no Overlapping vertex nor faces
-no N-GONS Faces
- Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Mesh-smooth function can be used to increase mesh resolution if necessary.
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Model is fully textured with all materials applied.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary just drop your models into the scene and start rendering.
- Units: cm
- Scene objects are organized by groups
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Textures
PBR textures (2048x2048 Pixels)
each material Contains
_Diffuse.png
_Specular.png
_Glossiness.png
_Normal.Png
-Emmissive.Png
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