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wolf game-ready 3D model

$129
or
Royalty Free License
- All Extended Uses
Included Formats
Blender 2.79 Blender Render
Place the textures in the same file as the scene.

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3D Model Specifications
Product ID:1238301
Published:
Geometry:Polygonal Quads/Tris
Polygons:8,148
Vertices:4,187
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since December 2014
Currently sells 21 products
Achievements:
Product Rating
Unrated
Description
A game ready model of a gray wolf.

----------------------- 3D models
The model is made from multiple objects. Some objects are made from multiple combined pieces.

The model has a skeleton and is skinned but does not have full rigging with controllers.

Every object has a rotation of 0 and has a scale of 1.

Some parts are triangulated under the feet, where the direction of the triangles is important to avoid distorted textures.


----------------------- Textures
all objects except the fur use the same set of textures, with color, normals and roughness textures. These textures have a resolution of 4096x4096 for maximum detail, reduce as needed.

The fur has its own transparency and normal textures, but it also uses the main textures on top, so the fur blends well with the body.

The UV layout is non-overlapping for the body and overlapping for the fur.


----------------------- Materials
The model has a single material for everything except the fur. It is a simple PBR material where everything is done by the textures.

The roughness texture can also be used as a traditional specular color texture if it is inverted (this is the case in the blender Internal version of the model).

The fur uses its own material, which is very similar to the body's material so they blend well together.

----------------------- File formats
Blend-
The model comes as shown in the previews. 2 scenes are included: one with simple lighting, ready to be used and another, more complex, which was used for the previews.

FBX-
The scene is exported with the bones. Note that depending on the software, the bones may need to be fixed or redone, though the model should import correctly. The materials will need to be tweaked or redone. 3 versions are included: one is exported directly form the Blender scene, one has the eyes, claws and tongue unparented in case it causes problems and the third has everything combined in a single rigged object.

OBJ-
added for increased compatibility.
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