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Moose game-ready 3D model

$109
or
Royalty Free License
- All Extended Uses
Included Formats
Blender 2.79 Blender Render
moose_preview_scenes.zip
Scenes used for the previews

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3D Model Specifications
Product ID:1253495
Published:
Geometry:Polygonal Quads/Tris
Polygons:8,408
Vertices:4,340
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2014
Currently sells 21 products
Achievements:
Product Rating
Unrated
Description
A game ready model of a moose.

----------------------- 3D models
The model is made from multiple objects. Some objects are made from multiple combined pieces.

The model has a skeleton and is skinned but does not have full rigging with controllers.

Every object has a rotation of 0 and has a scale of 1.

Some parts are triangulated in strategic areas, where the direction of the triangles is important to avoid distorted textures or where edge loops needed to be reduced.

A further reduced version of the antlers and teeth is also offered, taking the total amount of triangles from 8408 down to 6656. This version comes on a separate layer in blender and as a separate file for OBJ and FBX.


----------------------- Textures
all objects use the same set of textures, with color, normals and roughness textures. These textures have a resolution of 4096x4096 for maximum detail, reduce as needed.

The UV layout is non-overlapping.


----------------------- Materials
The model has a single material for all objects. It is a simple PBR material where everything is done by the textures.

The roughness texture can also be used as a traditional specular color texture if it is inverted (this is the case in the blender Internal version of the model).

----------------------- File formats
Blend-
The model has 2 versions, for both renderers. The blender internal version was used for most of the previews, as the lighting works better on low poly models.

(note that blender 2.79 or later is needed for the shader in the cycles version).

FBX-
The scene is exported with the bones. Note that depending on the software, the bones may need to be fixed or redone, though the model should import correctly. The materials will need to be tweaked or redone. A version where the antlers, eyes and mouth pieces are unparented from the bones is also included, as the parenting can cause problems when transferring between software.

OBJ-
added for increased compatibility.
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