M1 Carbine

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 Default Scanline
Autodesk FBX
OBJ
m1_carbine_substance_painter.zip
M1 Carbine Substance Painter 2 Source File
attachments_substance_painter.zip
Attachments Substance Painter 2 Source File
specular_gloss_textures.zip
Specular/Gloss PBR Textures
unity_textures.zip
Unity Textures
unreal_textures.zip
Unreal Engine Textures
additional_texture_maps.zip
Ambient Occlusion, Curvature, Base Normal, UV Temp
m1carbine_bake.zip
High Poly/Low Poly/Cage Baking Scene

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3D Model Specifications
Product ID:677768
Published:
Geometry:Polygonal Quads/Tris
Polygons:11,174
Vertices:9,870
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 265 products
Achievements:
Product Rating
2 Ratings Submitted
Marko Marcak
Jul 5, 2012
Great quality model.
Karim2014
Aug 17, 2016
Description
M1 Carbine is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.


||SPECS||

Low Poly Model

The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:

-m1_carbine
    -bolt_carrier
    -magazine
    -magazine_follower
    -magazine_catch
    -operating_slide
    -rear_sight
    -safety
    -trigger
-30carbine (.30 catridge)
-bayonet
-infrared_scope
-m1a2_adapter
-m3_scope_mount
-m8_grenade_launcher
-m84_scope
        -m84_scope_cover1
        -m84_scope_cover2
-magpouch
-grenade (Mk. 2 Fragmentation Grenade)


|| Geometry ||

The polygon count in the right-hand panel is for the M1 Carbine without any attachments.

Geometry count:

M1 Carbine:
-18562 tris
-11174 polys
-9870 verts

Bayonet:
-4945 tris
-2711 polys
-2530 verts

Infrared Scope:
-22553 tris
-11633 polys
-12464 verts

M84 Scope:
-7860 tris
-4185 polys
-4313 verts

The cartridge model is made so that you can delete the bullet, leaving just the shell. This could be useful if you want to have ejected shell effects.

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Weapon Dimensions: 36' x 7' x 3'
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine 5
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

Gun: 4096x4096 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps

The other attachments have 2048x2048 or 1024x1024 diffuse, roughness, metalness, normal and AO texture maps.

There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.

Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped

The textures were made with Substance Painter 2. The source files are available upon purchase.

I have exported specialized texture maps for Unreal Engine 4 and Unity 5. See the extra downloads section for those textures and instructions on using them.

There is another extra download for additional texture maps, which includes curvature, color ID, UV template, position, thickness and world space normal maps. These could be helpful for editing the textures if you don't have Substance Painter 2.


++ BONUS ++

The high poly model used to bake texture maps is also available for download.


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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