Biped skeleton, skin, skin morph and morpher modifiers. Used wire parameters and reaction manager for morphs.
Dynamic dress (cloth modifier), underpants (skin wrap modifier) and boots (skin and morpher modifiers).
Face and body morphs. Face expressions. For store custom face expressions sets used 3rd-party free plugin from Paul Neale - 'Pose saver', included, simple installation. All can work without this modifier.
Also all parameters for face and body controls organized in Parameter Collector window.
3 types of dynamic hair - used 'Hair and Fur' modifier.
Brows with Hair and Fur modifier or just textured.
Eyelashes - polygonal model, controlled by morph targets.
Subsurface scattering fast skin material. 12288x12288px textures in additional archive (6144x6144px used by default).
For ease of navigation all objects organized in layer explorer (alt+2)
Polycount: mane body - vertex:8577 polygons:8509 (without turbosmooth) mane body - vertex:34133 polygons:34036 (with turbosmooth, iterations=1)
mane body with brows, lashes, hair, eyes, teeth, tonque, collision object - vertex:67587 polygons:102034 (with turbosmooth, iterations=1)
1 complect of cloth - vertex:17449 polygons:21066 (without turbosmooth) mane body - vertex:56788 polygons:73634 (with turbosmooth, iterations=1)