Sci fi Railgun Turret This is an original design. There are no third party IP depicted in this 3d model.
Model is not intended for subdivision.
Dimension: ~677cm x 1130cm x 271cm Built to real-world scale. This model uses a scale of 1 unit = 1 centimeter Scene objects are organized by layers / groups.
Model is not animated. Model is divided into 3 parts ( Turret, Exterior & Base ), pivot points are positioned correctly to allow turret rotations.
Using the provided Substance Painter file you may easily customize texts, signs and other details.
Please note due to large file size, Substance package is splitted into 2 parts using Winrar. You'll need to download both parts before extraction. Extraction can be done with 7zip ( free software ), Winzip or Winrar. This is only needed to access the Substance painter and high poly meshes - everything else compressed with normal zip format which you can open without any third party software.
Clean and efficient UVW unwrap.
In Substance painter, everything is done in 3d view so you can completely change the UVWs layout without losing the texturing details.
This model is using 3 texture sets ( 3 UVWs). Separated into : Turret Exterior Base
As seen in above preview image, parts are color coded so you can make easy selection of group of objects that are part of each texture set. As seen in above preview images, base can be deleted if you desire. Base has its own texture set so you can delete the base textures as well.
By deleting small objects like bolts, vents, handles etc. First LOD version of model can easily reach 10k polys ( from 37k polys). It can be further decimated for LOD2.
PBR as well as Spc/Gloss Texture sets are included. Substance Painter file (.spp) along with Low & High poly meshes are included. All preview rendered images are included. Most of them are HD transparent PNG. Unless specified otherwise, preview images are rendered using 3DsMax 2015 - Vray3.5
Includes 2 resolutions: 8192 x 8192 - 16 bit PNG 4096 x 4096 - 8 bit PNG
Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal ( DirectX) * Roughness * Specular * Emissive Plus StemCell_Studio HDRI map
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