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Carlos Sainz 2017 style Racing helmet 3D model

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2012  |  Default Scanline
FBX
3D Studio
OBJ
Other Files
55_CarlosSainz_2017_Helmet_PSD_template.zip
3D Model Specifications
11,881 Polygons
12,369 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1166864
26 Products
Since 2014
2

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High-poly, ultra-realistic racing helmet model in Carlos Sainz 2017 style. The 3D model and textures are based on the helmets that he used during the Australian GP, 2017.

If you open the native *.max file -, versions with lower/higher polycount can be generated easily with increasing/decreasing subdivision level. The subdivision modifier is NOT applied by default for the *.3ds, *.obj, and *.fxb versions, so you should add it manually to increase polycount. (For 3DS Max users I suggest to use MeshSmooth or TurboSmooth Lvl1 or Lvl2 depending on the polycount of the object.)

Mesh Totals (without subdivision):
Polys: 11 881
Verts: 12 369

Every object of the helmet is mapped and textured. There are two high-resoltion textures: the first one is 4096x1024, the second one is 2048x2048, so it's perfect for extreme closeups. Besides them there are other generic textures for the HANS and the Tear-Off layer, also in Hi-Res. The textures are in TGA 24bit format.

With the help of the included PSD textures you can alter the livery or create your own design for the helmet easily! The PSD template contains additional branding and logos for a more realistic look.

The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them.
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