Detailed racing bicycle wheels. Vray and MentalRay renderer setups available. No third party plug-ins required. Topology based on subdivisions. Apply more subdivisions for extreme close-ups. Geometry, materials, textures, etc. are named correctly.
Everything on scene is included except environment HDR image. HDR image is not included. In provided rendering scene, map spot is left defined in material library (causing a prompt when opening the file). Just browse one of your own HDRI (tweak if necessary) and you are ready to go.
What's in the box:
max format Vray version: - Complete scene with modifier stack(turbosmooth modifier). - Complete scene without subdivisions applied. - Complete scene with subdivisions applied. - Textures in jpg format.
max format MentalRay version: - Complete scene with modifier stack(turbosmooth modifier). - Complete scene without subdivisions applied. - Complete scene with subdivisions applied. - Textures in jpg format.
fbx format: - Export of unsubdivided model. - Export of subdivided model.
3ds format: - Export of unsubdivided model.
obj format: - Export of unsubdivided model. - Export of subdivided model.
PSD textures archive: - Textures in psd format(with uv guides, layers, etc. editable).
NOTE: Geometry info stated is for both wheels without subdivisions applied.
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