Extreme detail, high polygon, racing bicycle. Some internal parts are not covered with preview images, so you can expect some extra details under the hood. Bicycle is not 100% in detail although it's pretty close. Quad based clean topology, subdivision ready. Apply more subdivisions for extreme close-ups. Everything (Materials, textures, objects...) named correctly and logically. It is very easy to find parts by name even on a single screw level. V-Ray and mental ray rendering setups available. No third party plug-ins required. Scene comes render ready as shown on 'Out Of The Box Render Ready Solution' preview images. All of the preview images are raw renderings. No post work (photoshop or similar) made. Majority of parts are also available as individual products. For more info on specific piece, please see the product of interest by browsing my catalog.
What is in the box:
max format (V-Ray version): - Scene with modifier stack (ready to apply more subdivisions). - Textures in jpg format. - Environment HDR image.
max format (mental ray version): - Scene with modifier stack (ready to apply more subdivisions). - Textures in jpg format. - Environment HDR image.
obj format: - Exported geometry with no subdivision levels applied.
fbx format: - Exported geometry with no subdivision levels applied.
Materials and textures archive: - V-Ray material library. - mental ray material library. - Textures in jpg format. - Environment HDR image (6000 x 3000 pixels).
Texture resolution: Frame / Fork - 6144x6144 / 2048x2048 Wheels / Tire - 4096x4096 / 2048x2048 Crank / Crank sprockets - both are 1024x1024 Handlebar / Bar tape - both are 2048x2048 Controls body / Brake levers - 2048x2048 / 1536x1536 Brakes - 2048x2048 Seatpost - 2048x2048 Saddle body / Saddle fabric - 2048x2048 / 1024x1024 Front derailleur - 1024x1024 Water bottle cage / Water bottle - 1024x1024 / 512x512 Rear derailleur - 1024x1024 Other bits and pieces - from 177x177 to 1536x1536 depending on size and visibility of particular part. Also should be noted that some textures are tileable.
Geometry info stated is for model without subdivisions applied.
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