(Version 2.0: New PBR textures, V-Ray textures, revised geometry with some 48% lower polycount)
A Qatar styled Arabian tent model, fit for general visualization but not for games. Modelled in Blender in real world scale (metric system). This tent is 2.70 meters tall, based upon a wild guess.
Rendered and issued in polygonal form. Geometry is full quads, and is not fit for subdivision. Three objects, three materials wih PBR textures. All sets come in 2048x2048 .Png format and include: Base Colour, Ambient Occlusion, Normal(OpenGL), Metalness, Roughness, Height.
Object, material and textures names match.
Textures for all exchange formats are zipped into a dedicated archive. A second archive contains textures for V-Ray.
UVs are non overlapping except for ropes. Exported at the origin with frozen transforms.
The Blender Cycles material might need rebuilding when imported in an application other than Blender, but is exported correctly to .Fbx as a Phong material.
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