Computer generated animated puff adder, created to match the reptile's real world scale, shape, skin scales and colours as accurately as possible. The pack includes an FK rig for key frame animation and poses and an IK rig for animation along a spline. You have to set up the spline/path in your 3D application.
A low poly and poly art versions of the snake are provided for use in mobile game development or other real time applications where optimal vertex count is vital. Rigged and animated models are provided in Cinema 4D R16, Lightwave 9.2, fbx 2011 (7.1), Unity 3D 5.5 and Unreal Engine 4 version 4.19 and above.
Preview images were rendered in Cinema4D R16 with Redshift version 2.5.32. Preview scenes of the high poly model set up for rendering with Redshift version 2.5.32 are included. The HDRI map used in scene set up is not provided due to copyright concerns. However, a text document with link to the free hdri image is in the zipped readme file. The text file also contains the complete animation list.
The mouth can be opened with blend shapes but if you want to animate the tongue while the mouth is open, you have to use the jaw and tongue bones instead.