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Prototype A Racing Wheel Rim

Royalty Free License
- All Extended Uses
Included Formats
Mar 7, 2012
CheckMate Pro Certified
Maya 2008 mental ray
FBX 2006

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3D Model Specifications
Product ID:625144
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since November 2010
Currently sells 102 products
Product Rating
Prototype A Racing Wheel
High quality Racing Wheel 3D model with detailed constructions and photo-realistic presentation.

>> Professionally created 3D model.
>> Detailed and physically accurate modeling.
>> Geometries can perform as low poly models for distance renders.
>> Geometries can be subdivided / smoothed into high definition models for closeup renders.
>> Include professionally created studio lighting and stage as a bonus.
>> Features realistic Mental Ray rendering with Raytrace Shadows.
>> Features Final Gather and includes a HDRI for Image Based Lighting.
>> Superb file organization. All components are intelligently grouped and layered.
>> All components are uniquely and intelligently named to be easily identifiable and to avoid clashes.
>> No extra setup or plug-ins required. Can strictly be on open-and-render bases.

.mb (Maya 2008 or later)
.ma (Maya 2008 or later)
.fbx (FBX 2006 or later)
.hdr (1 HDRI)

Polygon Count: 58,756
Vertices Count: 59,932
Number of materials: 6
Number of textures: 0

Please note: The polygon count and material count does not reflect the stage. The stage has 56 faces, 72 vertices, 1 material, and 1 HDRI for Image Based Lighting. Maya Mental Ray materials are only native to Maya and are not supported by OBJ or FBX. Maya standard materials were assigned to the models before exported to FBX and OBJ to mark material assignment vs. geometries. Users working outside of the Maya environment will need to consider material substitutions similar to that of Maya Mental Ray material if aiming for similar render results. There were no post modifications done to the preview renders except the close up render where contrast and depth of field were applied in PS. The scene will render exactly the same as the beauty pass previews upon selecting the appropriate division level.

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