Ideal for game environments due to the low-poly count, this object utilises a composite of a photgraphic texture that has been heavily manipulated to suit the model. It has a realistically formed dirt factor, including rain and weather corrosion, and featured some baked-in shadows.
The texture provided is a high-quality 2048 x 2048 8-bit RGB JPEG, which has been carefully and professionally UVWunwrapped.
As ever, Lewis' work can be viewed at www.boadle.com
Created with 3ds Max 7.