3D model of two-storey private house with apartments and garages.
Modeled and rendered via Blender 2.74 / Cycles. Turntable images (#4,5) rendered from viewports via OpenGL. Native BLEND file have lighting and render setups in Cycles mode, and also node shader materials (only in BLEND file!) as shown on #1,2 and 3 thumbnails.
All faces in meshes are quad-based. OBJ and FBX formats exported from Blender and presented as shown on #4 and 5 turntables. UV-map unwrapped only for the house base with paving slabs tiled texture (which included in ZIP files).