Priest is a model of male that has been originally modeled in 3ds Max 2012 and now is ready for animation. Clear edge loops based mesh with reasonable polygon count and normals contributing to the level of detail. Map for head (2048x2048px) and for body (2048x2048px).
Priest bald. Eyebrows are painted.
Objects in the scene are logically subdivided into layers, so it is good idea to use layer manager. Animation system CAT with additional bones is being used.