It's a pretty little Fern, game-res. Made for personal use, and intended for UDK, but should work in almost any circumstance.
You can use this model for anything you like, but please do not redistribute it, especially for your own profit.
The model is an OBJ, exported from Maya. The textures are TGA. The alpha map is in the alpha channel of the Diffuse texture. The normal map and specular map do not have an alpha channel at all. I've also included a seperate TGA of the contents of the alpha channel, for ease of use (Knowing that some programs don't allow you to load it from the diffuse itself).
The Normal map is geared toward use in UDK, and as a result is X+, Y-, Z+. If the normal map details look pushed in instead of pulled out, you should invert the green channel in photoshop, or change the settings to read the normal map correctly within your program of choice.
There is an emissive map in there as well, because in UDK, it looked terrible without it. It may or may not be seen as necessary, depending on what you're doing. In a game engine, on a very sunny day, I think it looks quite good with a bit of emissive.
The MTL file is included as well, if only because I don't really know the purpose of it.
Included, also, are a few screenshots of the model in different contexts.
If you like what you see, check out my other models up here. I appreciate the interest!
If you have any model requests, feel free to email me about it. And if you have any critiques or complaints about my models, feel free to do the same.