- minimalistic (minimal design) concept for recent days preservatives, low quality and chemically modified food and drink - this project includes 6 high-poly 3D models that are good for close-up renders and 6 lowpoly subdividable (subdivision ready) 3D models for populating large scenes or mid / far distance renders plus the shelves (the filled up shelves that you see on preview images come with the purchase - all objects are separate so you can rearrange customise etc. the shelves according to your need) - shelves are not subdivision ready - the following objects included : 1. paper box drink (milk, fruit juice etc.) 2. can food 3. can drink 4. plastic bottle (mineral water, soft drinks etc.) - the bottle cap is a separate object that can returned off/on or animated 5. chips bag 6. egg holder (no eggs) 7. shelves - models are UV mapped / non-overlapping nicely unwrapped UVs optimized for further 2D painting/retexturing (if needed) to match your project perfectly (please, check preview images for UV islands) - axis points are set - high-poly baked models for exchange formats included with 4K (4096x4096) Color and AO (ambient occlusion) textures (.png) / optimised for faster rendering and more flexible use - low-poly baked models for exchange formats included with 2K (2048x2048) Color and AO (ambient occlusion) textures (.png) / optimised for faster rendering and more flexible use - the plastic bottle caps are 512x512 (highpoly) and 256x256 (lowpoly) textures - models for C4D users also included - these models render slower but can be customised faster and better (white base color and question mark not baked but setup by texture tags) / low-poly, high-poly and filled shelves (with cloners) - 4K 4096x4096 question mark.png texture included - geometry is polygonal quads with clean topology - the low-poly 3D models can be used for real-time, AR/VR projects as well as populating large scenes (even thousands of models) and setup mid/far distance renders - the high-poly models are for close-up, non-real time renders such as animations, advertisements, films, documentaries, educational video, still imagery etc.
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