MODEL DESCRIPTION This is a group of seven (7) presents. The round and square presents can be resized in edit mode. Select the vertices including the ribbon and manipulate into the size you want. The UV Map for the presents labels is supplied so the text can be change to what ever you like. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original.
MESH Each present is it's own mesh being seven objects in total. The model is set to real world scale. The origins have been placed at the base of the object. The round presents have 5704 verts and 5608 polys. The square present have 5338 verts and 5438 polys. The stack of square presents has 6250 verts and 6138 polys. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**
ANIMATION This product is not rigged.
TEXTURES / MATERIALS
1 x 1024 x 1024 PNG Black and white mask for the text. There are no diffuse textures. There are materials only. The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually.
RENDERED Model is rendered in Cycles / Blender internal.