The 3D model is textured with the UVW Unwrap method. There is the 2048x2048 texture map in BMP format in the archives.
The 3D model is rigged with Character Studio using the Skin modifier and animated. There are 8 animation sequences: 3 types of idle, walk, run, sneak, sitting down, standing up. The first idle animation consists of 12 frames, the second consists of 24 frames, the third consists of 36 frames, walk run and sneak consist of 12 frames, sitting down and standing up consist of 6 frames. All animation sequences are 12 FPS frame rate.
The following file formats are available: MAX (Version 7), FBX, MB (Version 7).