This is a PBR Pirate Skull model. There are some mysterious maps and clues marked on the surface of skull - They could be telling a story or be direction to certain location ( A treasure map? ). Signs and symbols warn about demons and death that await visitors.
Using the provided Substance Painter file you may easily customize texts, signs and other details in texturing.
This model is using 3 texture sets ( 3 UVWs). Separated into : Skull Bones ( Crossed Bones ) Extras ( Jewelries & torn clothes )
Dimension: ~39cm x 19cm x 30cm
Built to real-world scale. This model uses a scale of 1 unit = 1 centimeter Scene objects are organized by layers / groups.
PBR as well as Spc/Gloss Texture sets are included. 4k ( 8 Bit PNG ) & 8k (16 Bit PNG) are included. Substance Painter file (.spp) along with Low & High poly meshes are included. LODs are included. All preview rendered images are included. Unless specified otherwise, preview images are rendered using 3DsMax 2015 - Vray3.5
If any question, feel free to click on the live chat to speak with support team. If needed, question will be redirected to me and I'll answer ASAP.
PBR Textured in Substance Painter. Substance painter file (2018.1.1) is provided. This gives you complete freedom over texture adjustments. All layers are named and organized properly. You may quickly make adjustments to the textures and export from SP to your target application. This way you can export all extra maps that SP produce during baking. Maps inside the SP file are baked with highest settings ( 8k + 8x8 & 4x4 Subsampling ).
Another benefit of SP file is that you can modify the UV layout of low poly mesh and still retain the texturing inside SP. This could be a huge time saver if you need to adjust the UV layout.
Includes 2 resolutions. 8192 x 8192 - 16 bit PNG -Great for CG,film etc. 4096 x 4096 - 8 bit PNG - Great for real time, game etc. Of course you may take the 4k Texture set and downscale it to 2k or lower.
Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal ( DirectX) *Opacity * Roughness * Specular Plus StemCell_Studio HDRI map
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