A cartoonish pin up in witch outfit, loosely based upon a 1940's original. This is a subdivision character fit for animation/general visualization.
Rendered in Cycles with two Sub_D iterations applied. The Blend file contains the character with an non applied subdivision modifier. It was exported in polygonal form to all other formats (at Sub-D level zero). Triangles/vertices counts refer to the polygonal version. Specifics with two Sub-D iterations applied: Triangles: 172352 Vertices: 87024 Geometry is full quads. This pinup is modeled in real scale and she's some 1.80 meters tall (not considering high heels and hat). This character has a mouth cavity but no tongue/gums/teeth. Eight objects: The character The eyes The shoes The hat The eyelashes Two hair sets: a top cut version meant to be used with the hat and a complete one. Five materials which might need rebuilding when imported in an application other than Blender. Note for .Fbx users: Cycles materials are exported correctly, albeit as simple Phongs. You won't need to rebuild the materials from scratch. Fully UV unwrapped, no overlapping UVs. One set of 4096x4096 textures in .Png format: Diffuse Normal Glossy Exported at the origin with zeroed transforms. All objects, textures and materials are meaningfully named.