High detail and realistic model, Vray3.6 renderer Clean Uv Model has clean topology, IIeration of smoothing. rigged -----------------------------------
******************************************************* I worked on a pose scene and a checkmate scenes. The pose scene is in the same position as the 01 image. The usual scene is a checkmate scene. I want you to use a normal scene.
I will try to make 3D of better quality.
************************************************************ -------------------------------------------- model has: 8192x8192 textures ***diffuse,normal,bump,specR, - tif
4096x4096 displacement textures - exr format
Polycount (quads): mesh: 439764 vertex: 472375
----------------------------------- subdivable polygons in Zbrush file.
*** Rig_MAINCtrl - control whole model Rig_ROOTCtrl - control jump action model
rig_tophead - control rotation,move of left tophead Rig_l_tophead_01Ctrl - control rotation,move of left tophead Rig_l_arm_01Ctrl - control rotation,move of left arm Rig_l_tongue_01Ctrl - control rotation,move of left tongue Rig_l_Eye_01Ctrl - control rotation,move of left eye Rig_Eye_LookAtCtrl - control rotation,move of look at the eye Rig_Head_MasterCtrl - control rotation,move of head Rig_nose_MasterCtrl - control rotation,move of nose Rig_neck_MasterCtrl - control rotation,move of neck Rig_Clavicle_MasterCtrl - control rotation,move of Clavicle Rig_nose_MasterCtrl - control rotation,move of nose Rig_FrontLeg_MasterCtrl - control rotation,move of FrontLeg Rig_HindL_MasterCtrl - control rotation,move of HindL Rig_tailGrp_MasterCtrl - control rotation,move of tail
Rig_nose_MasterCtrl - control rotation,move of nose Rig_FrontLeg_MasterCtrl - control rotation,move of FrontLeg
rig_finger- control rotation,move of finger rig_reg- control rotation,move of reg
Rig_nose_01_01Ctrl ~ Rig_nose_01_09Ctrl - control rotation,move of nose
Rig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl - control rotation,move of tail
Rig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl - control rotation,move of waist ***
---Right part Rigs are Rig_R naming-------
----------------------------------------------------------------------- Thanks for reading. Best regards,
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