Photorealistic low polygonal model of traffic barrel. Ideal for use both in renders and game engines like Unreal engine, Unity, Cryengine.
Geometry: Units - santimeters Polycount - 438 polys
Textures: Uses one texture set 2048x1024. Asset looks good with 1024x512. Diffuse - two variations with and without graffiti. Normal map Masks (R = Ambient Oclusion / G = Roughness / B = empty)
Unreal engine: For save all paths you have to put the 'Assets' folder from 'TrafficBarrel_ue4' archive to 'Content' folder of your Unreal project and after that move the meshes and textures to necessary folder in Unreal Editor.