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Giraffe (2) (ANIMATED) (FUR) 3D model

3D Model License: Standard    Upgrade License
Sep 26, 2018
CheckMate Pro Certified
Maya 2018  |  Arnold
3D Model Specifications
17,908 Polygons
18,407 Vertices
Polygonal Quads only Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1328306
435 Products
Since 2005

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High Detailed Photorealistic Giraffe; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.

This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED and ANIMATED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)

- eyes, corneas, gum/teeth and tongue are modeled separately.

The model is provided in the default RIG pose (rigged) and the signature/preview pose (not-rigged), in separate maya files.


--8 High resolution textures:

-color.bmp (4096x4096)
-bump.jpg (4096x4096)
-specular.jpg (4096x4096)
-displacement.tif (4096x4096)
-alphaMap.jpg (4096x4096)
-mouthColor.bmp (1024x1024)
-bkgHDR.jpg (2048x1365)


Measurement units: centimeters


Formats included:

-Maya 2018-

GiraffeDefaultRIGMaya2018Shave96.ma - default RIG pose (maya 2018 ascii)
GiraffeSignaturePoseMaya2018Shave96.ma- signature pose NOT-rigged (maya 2018 ascii)
hairCurvesExportedMaya2018.ma - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)
GiraffeWalkRef.ma - walk animation - (maya 2018 ascii)
GiraffeRunRef.ma - run animation - (maya 2018 ascii)


hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.

Mesh resolution - Polycount (quads):

main giraffe mesh: 12440

eyeballs/corneas: 224
gum-teeth: 5200
tongue: 44
alpha planes (fake fur): 928

background plane: 1


This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.

2 fully editable animation sets have been included in maya 2018 ASCII (referenced to the main rig) to make them easier to use and edit:

-walk (loop)-36 frames
-run (loop)- 24 frames


FUR NOTES (no plug-in):
Included alpha maps with poly planes to simulate the fur in the mane, tail and eyelashes.

You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh (or use the poly planes with alpha maps -included)
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 5 minutes for a 1480x800 frame)
--5 different hair systems for a total of about 4mil hairs.

Included: Exported hair curves created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.

* The actual files have been created with Shave and a haircut 9.6
** Please always use an updated Shave and a haircut release to avoid rendering issues.


* The actual rendering settings (AA=5) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.
** Arnold release used:
-Arnold core


-The model is provided in the standard RIG pose.
-The signature preview pose is also included in a separate maya file.
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